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XR Day: Exploring the future of XR design and technology
XR Day: Exploring the future of XR design and technology
WhenTuesday, Mar 3, 2020, 9 a.m. – 5:30 p.m.
Campus locationStudent Union Building (HUB)
Campus roomLyceum
Event typesConferences, Exhibits, Special Events
Event sponsors
Target AudienceProfessionals, academics, UW alumni, and UW graduate students…

Exploring the future of XR design and technology
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  • Keynote presentations from XR industry leaders and top academics
  • Demos of cutting edge equipment and new applications
  • Break-out sessions to spark new ideas among practitioners and academics in the XR space
  • Networking with industry professionals, graduate students, and academic researchers
  • Continuing education opportunities

The development of extended reality hardware, devices, interactions, and apps is advancing at a rapid pace. The XR revolution spans augmented, virtual, and mixed realities (AR, VR, MR). Past all the hype, what are the capabilities now and in the future? What are the hurdles to broader adoption? How do we understand the user needs and applications to design for a better future? What are the career and research opportunities?

Join the UW Department of Human Centered Design & Engineering and presenting sponsor, STMicroelectronics, for an interactive day exploring the long-term potential in XR design and technologies. We invite industry professionals, academics, alumni, and UW graduate students to come together for cross-disciplinary conversations, thought leadership, collaboration, and to learn together.

Join us and help shape the future of XR.

  • Vinay Narayan
    Vice President, Platform Strategy & Developer Community, HTC Vive
    Vinay Narayan serves as Vice President of Platform Strategy and Developer Community, overseeing the company’s platform approach to ensure VIVE is providing the best value to both consumer and commercial partners. In his role, he also manages and grows strategic relationships to bring best in class products and solutions to the market. Additionally, he leads efforts to create and foster a community of developer partners who are passionate about XR and strives to create a path of profitability for the entire industry. He is actively involved in the development and expansion of the XR ecosystem as both a frequent speaker and sounding board for the community. He is a Board Member and Adviser to a host of emerging technology companies, associations, and institutions. He is currently the VRARA Chapter President for Seattle, Mentor for Techstars, Adviser for Commotion Incubator, and serving Board of Advisors for Washington Technology Industry Association.
  • Chelsea Klukas
    Product Design Manager, Oculus

    Chelsea Klukas is a product design manager at Oculus / Facebook AR/VR leading the design team defining the future of work and productivity including training and collaboration. Klukas is also a founder of MakeFashion and Lumen Couture, wearable technology startups that brings high tech and high fashion to the runway. Her “Lumen Couture” projector hat, a hat that includes real-time projection mapping and visual inputs to display video on a dress, has gained international attention as the first of its kind. Prior to Facebook, Klukas was a UX design manager at Amazon focused on social consumer innovation products including Amazon Spark and Echo Look. Before Amazon she was the creative director of BeauCoo, a social shopping startup that used technology to helped women find clothes that fit.
  • Dr. Walterio Mayol
    Professor, University of Bristol
    Professor Walterio Mayol-Cuevas is member of the Computer Science Department of the University of Bristol, UK and Principal Research Scientist at Amazon, Seattle, US. His Ph.D. from the University of Oxford developed some of the earliest wearable computing systems with cameras and jointly with collaborators at Oxford and Bristol, some of the earliest examples of 6D visual SLAM in real time and its application to Robotics and Augmented Reality. Most recent work includes novel concepts of human-robot interaction, Computer Vision methods for scene understanding and algorithms for novel visual sensors and machine learning applications to asses skill visually. General co-chair for BMVC2013 and General Chair for IEEE Int Symposium on Mixed and Augmented Reality (ISMAR2016).
  • Dr. Evie Powell
    Virtual Reality Engineer, Proprio Vision & President/CEO, Verge of Brilliance, LLC

    Dr. Evie Powell is a games researcher and developer specializing in immersive interactions and prototype design. She is the lead UI developer at Proprio Vision, a surgical imaging company fusing human and computer vision into a powerful new system for surgical performance and training. Previously she founded Verge of Brilliance LLC, an independent experimental games studio in Seattle, and worked at Microsoft on natural user interfaces and the Kinect technology at Xbox. With a unique career bridging gaming and healthcare, Dr. Powell integrates game design and UX design to create meaningful experiences that help people learn, play, and work differently. At Proprio her focus is on anticipating how surgeons think and designing a suite of tools to empower them to think and perform optimally. Dr. Powell graduated from The University of North Carolina at Charlotte with her Ph.D in Computer Science. Her research centered on socially pervasive game experiences and context aware gaming using mobile technologies.

  • Stefan Alexander
    VP Engineering, North

    Stefan Alexander is North’s Vice President of Advanced R&D. Notably, Stefan was the first to work on North’s nascent smart glasses project in 2014. Since then, he has led a team in the development of Focals, overcoming countless obstacles to bring the device from prototype to consumer-ready product. Today, Stefan is one of North’s most visionary team members, paving the way for the future of the smart glasses category. Prior to joining the team at North, Stefan led the creation of state-of-the-art display prototypes at IGNIS Innovation. Stefan’s proclivity for research follows him outside of work as well. He is a published boardgame designer, and experiments with coffee brewing and roasting techniques.

Breakout session topics and hosts:
  • Did we really need VR for that? And other challenges of using VR in schools
    Lisa Castaneda, foundry10
  • Rapid Prototyping in Unity
    Todd Little, Fair Worlds
  • Designing for Evil
    Elin Björling, UW HCDE
  • The Emerging smARt Community: Mobile Augmented Reality Workshop
    Julia Beabout & Susan Oldham, Novaby
  • Discussion on Optical and Experience Design Considerations for Mixed Reality HMDs
    Ishan Chatterjee, Microsoft, UW
  • Design Principles for Educational XR Experiences: Bridging the Gap Between Teachers and Developers
    Jared Canright, UW Physics Department
  • The Next 10 Years
    Ryan Gerber, Artefact Group
  • The Good, Bad, and Rising Future of XR in K12 Education Setting
    Jessica Pilsner, St. Thomas School
  • 3D Audio in VR/AR/XR: The Reality and not-so-Reality
    Brian Schmidt, SoundCon, LLC
  • Prototyping Mixed Reality with Microsoft Maquette
    Jia Wang, Microsoft
  • Perspective-Taking in VR: Best Practices for Empathy Experiences
    Amy Lou Abernethy, AMP Creative
About STMicroelectronics, presenting sponsor
STMicroelectronics is a semiconductor leader delivering Life.Augmented with intelligent and energy-efficient solutions that power the electronics at the heart of everyday life. ST’s products are enabling smarter driving and smarter factories, cities and homes, along with the next generation of mobile and Internet of Things devices. Learn more at

Questions? Contact HCDE's Communications Manager Leah Pistorius at…
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