Please join the Department of Human Centered Design & Engineering for the 2016 HCDE Seminar Series. Full series at hcde.uw.edu/seminar-series.
Interactive technology is increasingly integrated with physical objects that do not have a traditional keyboard and mouse style of interaction, and many do not even have a display. These objects require new approaches to interaction design, referred to as post-WIMP (Windows, Icons, Menus, and Pointer) or as embodied interaction design. This presentation provides an overview of the design opportunities, issues, and methodologies associated with two embodied interaction modalities that allow us to leave the traditional keyboard behind: tangible and gesture interaction. This presentation is an overview of a book manuscript in which we explore the issues in designing for this new age of interaction through specific design examples: a reconceptualization of the traditional keyboard as a Tangible Keyboard, the design of interactive 3D models as Tangible Models, the design of gesture-based commands for a Walk-up-and-use Information Display, and the design of a gesture-based dialogue for the willful marionette.
About Mary Lou Maher
Dr. Mary Lou Maher, most recently a Senior Research Scientist in the iSchool at the University of Maryland and Honorary Professor of Design Computing in the Design Lab at the University of Sydney, is joining the College of Computing and Informatics as the Chair of the Department of Software and Information Systems. Mary Lou completed a BSc at Columbia University in 1979, and a MS and Ph.D. at Carnegie Mellon University, completing the Ph.D. in 1984. As the Professor of Design Computing at the University of Sydney she was co-Director of the Key Centre of Design Computing and she established a new degree program: the Bachelor of Design Computing. While at the National Science Foundation (NSF) from 2006-2010, she was Deputy Director of the Information and Intelligent Systems Division and a Program Director. At NSF, she established the CreativeIT program and helped manage the Human Centered Computing, Cyber-Enabled Discovery and Innovation, Design Science, and Social-Computational Systems Programs. While at the University of Maryland, she developed collaborative projects on crowdsourcing design for citizen science and introduced design thinking to graduate projects in information management.